Open GL 3 D Game Tutorial 39: Shadow Mapping (2, 2)
LWJGL tutorial series on how to create a 3D Java game with OpenGL The second of three shadow tutorials Support the series on Patreon: Upcoming tutorials: Shadows Post processing Geometry shader Future Tutorial Series: Game Audio Multiplayer Advanced Game Dev Concepts OpenGL Optimizing Techniques Previous tutorial topics: Display VAOs and VBOs Rendering a quad Rendering using glDrawElements Shader introduction Coloring using shaders
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