Beyond Framerate: Taming Your Timeslice Through Asynchrony
In this 2017 GDC session, Havok s Ben SunshineHill describes how to implement an asynchronous task processing system which can smooth CPU spikes, leverage idle cores, and guarantee an exact processing time limit for their AI step allowing programmers to still use complex and longrunning AI computation in a realtime video game without compromising simulation quality. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: twitte
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