CG Compositing Series 1. 1 What And Why
This is the first video in the CG Compositing Series I will cover What CG compositing hopes to accomplish, and Why we need passes to help us manipulate our CG 00:00 intro 00:35 What is a CG multipass Render 00:50 Why do we need it 02:25 Intro to Fruitbowl and practical use of passes 04:07 Terms and Definitions 04:58 Nuke Script SourceImages 05:40 Stamps 07:35 Different types of Renderers 10:16 Default Renderers and 3rd Party 11:32 Most Common Renderers in 2021 12:45 Renderers Used in this Series 13:32 Inspiration and Credits 15:40 Intro to CG assets in script 17:30 Ways to View Render Passes 28:45 Layers vs Channels 40:09 AOVs 42:11 Difference Between Renderers 43:39 Basic AOV rebuilds 46:54 Basic Rebuld Equations per Renderer 47:48 Outro Please visit the blog post for the full write up, sources and downloads accompanying each video. Or Head to my Compositing Blog for more posts and
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