Game Asset Full Workflow, Modeling Texturing a Stylized Camera
Download all the original scene files on my Patreon page: Dowload my Smart materials here: Join the Patreon group for more : Special Thanks to my Patrons Aravise Michael Fitzpatrick dhiraj more Konstantin Mihalev Red Hector Cuevas Elvijs Dovans Dunedain larry yu arber beqiri Michalina Kulita Ivan Colelli 冬良 高 In this video I ll show you the complete workflow on how to model, unwrap a Stylized Camera in Autodesk 3ds Max, and then texturing it in Substance Painter. Follow me: Artstation: Behance: Facebook: Pinterest: Dribbble: Instagram: Thank you all for you
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