GPU colliding particles in Godot Paweł Mogiła
GodotCon Brussels 2019, Paweł Mogiła shows how he s using a shader to compute particle collisions on the GPU, allowing for millions of particles to collide with their environment. He also explores how one could go further and interact with the particles. Note: We had a technical issue with the stream, and this talk could not be properly recorded with the streaming equipment, so we had to use a mobile phone, hence the lowangle shot. Sorry about that The audio and projection should still be clear enough t
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