Creating a Gun in Modo with Tor Frick
In this tutorial, Tor Frick shares his techniques in Modo to design, model and texture a scifi gun. Tor begins with scene setup and a basic animation setup for the gun, in order to test functionality and to make sure that everything works while blocking out the design. While building the gun, Tor sets up a small kitbash and boolean library, and explains how best to use them. In the refinement and detailing phase, he dives deeper into Modos modeling tools and how to quickly create concept and highpoly mod
|
|