No Mans Sky: How I Learned to Love Procedural Art
Procedural is a bit of a buzzword at the moment, but what does it actually mean A tiny team of artists at Hello Games is using procedural technology to create the infinite worlds of No Man s Sky, and in this GDC 2015 talks, Art Director Grant Duncan describes their procedural journey so far, as well as show the tools and techniques they ve used to bring technology and art together far closer than he ever imagined.
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