Catching a Real Ball in Virtual Reality
We present a system enabling users to accurately catch a real ball while immersed in a virtual reality environment. We examine three visualizations: rendering a matching virtual ball, the predicted trajectory of the ball, and a target catching point lying on the predicted trajectory. In our demonstration system, we track the projectile motion of a ball as it is being tossed between users. Using Unscented Kalman Filtering, we generate predictive estimates of the balls motion as it approaches the catcher. The predictive assistance visualizations effectively increases the users senses but can also alter the users strategy in catching. Link to publication page:
|
|