Vlambeer s Rami Ismail gives a room full of indie startups a tough reality check: Your game s design sucks, Your business case sucks, Your game s art sucks and Your game s audio sucks. Game development articles: short sweet micro mortems From indie to AAA, from art to design and from code to business. This is a Control Conference 2015 talk, held on September 30th in Utrecht, The Netherlands.
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