Godot Multiplayer Lag Compensation with Netfox
This is a continuation of the Brackeysbased multiplayer game where we add support for lag compensation using Netfox. Netfox uses Clientside Prediction and Server reconciliation as a means to provide responsive client movement while maintaining server authority over the player. So you no longer have to wait for that round trip from hitting a key and waiting for it to come back from the server before moving the player. Project to follow along Finished Project with Netfox Больше про программирование GqHTNmRspjU
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