Bayonettas Enemy Design Dancing with Danger
Looking indepth at Platinum s magnum opus, Bayonetta, and how its enemy design played a huge part in making its combat so exciting. Follow me on twitter if you re into that sort of thing: Support Turbo Button on Patreon: Extra Notes: In Bayonetta 2, if you ve launched an enemy from behind you cannot relaunch them (if they begin to fall) unless using Umbran Climax, instead you can keep enemies stalled in the air by repeatedly switching
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