Vray For Maya Fixing Anisotropy Issues
By default Vray for Maya doesn t apply UV coordinates to anisotropy reflection in order to render correct anisotropy reflection UV coordinates must be added manually to Anisotropy UV coords parameter. Applying 2D Placement node to UV coords force Vray to use Object UV s. Don t forget that now anisotropy reflection are defined by Object UVs and if you have any strange issues you should pay attention to Object UV s
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