Fixing Bad Grass Shadows in UE4 ( READ DESCRIPTION FIRST)
You CAN SKIP the part in 3:33 6:46 where we Duplicate the Mesh and simply put this in your Grass Material first (YOU STILL NEED TO MAKE UPWARDS NORMALS) You can also skip when I mention creating Duplicate Faces in Blender from 9:33 11:38, basically just ranting about how the backfaces of Normals are always the OPPOSITE of the front face. There are Chapters in the Progress Bar you can use as a guide :) 00:00 Intro 03:33 You CAN SKIP (READ DESCRIPTION ) 06:46 Fixing Diagonal Grass 09:33 More Stuff you CAN Skip 11:38 Wrap up and shameless Discord Plug HUGE thanks to Divivor for showing me the magic of TransformVector this saves a lot of vertices (I m not entirely sure on how Unreal renders doublesided Either way, it saves the extra setup time ) Today we re fixing bad Grass Shadows in UE4 This became a real issue for me since I use a global celshader (which you can build yourself here: A common solution I see online is to s
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