Sekiro: Online Early co op play
Custom Sekiro network test (tposing grappling hook adventure) Please note this is BEFORE PvE balancing has been put in, enemies will now be significantly more powerful with each additional friendly phantom in your world. It s not perfect, but enemy sync is fairly smooth on the host s end. There is some rubber banding issues but they ll be ironed out soon. I ll post a link to the phantom s perspective here when it gets uploaded. It s probably not particularly interesting to watch, it s just trying to sh
|
|