Helping Players Hate (or Love) Their Nemesis
In this 2018 GDC session, Monolith Productions Chris Hoge describes the philosophies and features that were used in the design of both Middleearth: Shadow of War and its predecessor, Middleearth: Shadow of Mordor. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, productio
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