Nuclear Wasteland Dev Progress: Radiation, Fallout Fungi, Oppen Miner Dev
Development Update for my Minecraft Mod called OppenMiner. Recently, I ve started working on an actual nuclear wasteland that will be dynamic and evolve around the player as they try to survive. As you can see, currently I m working on some fungi slowly growing out of the rubble as well as a basic fallout mechanic inluding (for now cosmetic) radiation that can be noticed by white specs, flashes of light as well as a geiger counter sound that s dynamic based on how much radiation is around the player. Going forward, I want to implement actual adverse radiation poisoning as well as the mushroom cloud rising further and spreading out over a large area, slowly getting carried away by the wind and falling back down to earth as fallout. In the future I want the nuclear wasteland to include different irradiated plants, fungi and mutated mobs as well as overhanging charred blocks randomly crumbling and falling down so the player gains a sense of a world in decay even some time after the
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