Magic Bench
Mixed Reality (MR) and Augmented Reality (AR) create exciting opportunities to engage users in immersive experiences, resulting in natural humancomputer interaction. Many MR interactions are generated around a firstperson Point of View (POV). In these cases, the user directs to the environment, which is digitally displayed either through a headmounted display or a handheld computing device. One drawback of such conventional AR, MR platforms is that the experience is userspecific. Moreover, these platfo
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