Level Design Workshop: Designing Radically Non Linear Single Player Levels
In this 2019 GDC session, 12 East Games Aubrey Serr shares an overview of nonlinear design techniques in single player sandbox levels, the distinct value and challenges of very nonlinear levels, and how how level designers can adapt these techniques to otherwise linear levels. Register for the alldigital GDC 2021: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more indepth talks from our archives.
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