Crysis Remastered: Console Ray Tracing Analysed on Xbox One X
As part of our continuing coverage in the runup to the launch of Crysis Remastered, Alex Battaglia and John Linneman check out the game running on Xbox One X with ray tracing mode enabled How does it look, how well does it run and just how has Crytek managed to get realtime RT reflections working on a currentgen console Find out here Subscribe for more Digital Foundry: Join the DF Patreon to support the team more directly and to get access to everything we do via pristine q
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