Elemental Demo Re Lit with Lumen Volumetrics in Unreal Engine 5. 1 ( UE5 Main Branch)
Decided to do a fun 1 day project to convert the very old (10 years ) Elemental demo by Epic to UE5. 1 (UE5Main Branch), this isn t just a straight conversion as this demo was obviously lit with static lighting and fake bounce lights etc. So I went about relighting most of the interior scenes for a more cinematic look and to make use of Lumen as well as Volumetric Fog which didn t exist in engine when this was released originally. All lighting is Dynamic using software Lumen only, no Ray Traced Lumen as it didn t add much to this particular scene, all the volumetric fog gets it indirect lighting from Lumen too. More details and comparisons can be found on my Twitter
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