AI Spline Based Movement System UE4
This is advanced, optimized and easy to setup componentbased system that would let you to achieve more AAA quality aspects of your games makes AI moving on navmeshes a lot more smooth and natural without forcing any rotation, movement limitations to your Character (or Pawn) and with no any compromises on performance side (at least on modern midend desktop CPUs). C++ well commented code only and almost all is virtual and so fairly flexible for inheritance and your further code modifications. Marketplace
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