Creating a digital deep sea creature for videogames and productions: modeling, texturing and rigging with 3dsmax, Mudbox, XrayUnwrap, XrayCat ST Part 1 Blocking and Sculpt timelapse Part 2 Autoretopology and unwrapping Part 3 Maps Extraction and textures Painting Part 4 Rigging Musics taken from 2012 Café del Mar compilations.
0
0
Related videos
Preparing
To view the site materials you should be more than or equal to 18 years old