Unreal Engine 4: RTS :: Episode 4 Camera Movements Part 3
In this episode we wrap up our camera movement components by building our zoom in and zoom out feature, our screen edge scrolling and our zoom reset feature. Looking ahead, we will be building our custom time and date feature then begin building our primary user interface so that we can begin placing buildings, items into the world. If you have any ideas or thoughts into how you would like to see this game evolve, leave me a comment below and we can discuss your idea(s). Enjoy
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