SNES Donkey Kong Country Jungle Hijinks
When Rare announced at the end of E3 1994 that Donkey Kong Country was in fact for the SNES and not for the Ultra 64, jaws dropped. Using a technique called ACM (Advanced Computer Modelling, rendering models and animating them in high end CGI machines, then turning them into 2D DKC was a mark not only in SNES history, but video game altogether. We were being delivered in 1994 on a 16 bit system a game that not only looked next gen, it looked like a technological miracle. It not onl
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