Niagara 4. 25: Collision for Mesh Particles ( CPU) (gotchas, roll, orientation control)
00:00:38 What we don t want 00:01:42 Setup basic particle system 00:03:05 Add collision, rotation to basic particle system 00:03:30 Gotcha, 1: Particles fall trough the ground 00:05:40 Gotcha, 2: Particles rotate forever 00:08:30 Manually controlling Rotational Velocity via Niagara Module Script 00:08:30 Manually controlling Rotational Velocity via Niagara Module Script 00:16:12 Use NonUniform Meshes (and align them upward) I explain how to setup a niagara particle system with collision for (cpu) mesh particles. also i show how to fix certain (buggy ) behaviors, control mesh orientation, rotational velocity manually via script modules and warn you about some gotchas i run into. TharleVFX Video: My old niagara video:
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