UE4, Live Link Face, Custom Character, Basic Setup
In this video I show the basic setup of how to use Unreal Engine 4 s Live Link Face with a custom character. Important I realized after posting this video that around 12:50 I forgot to connect the Get Remapped Curve Name node s Curve Name to the Switch On Name node s Selection attribute. This is required for the remapping of the blend shape names to work. Thanks to those who pointed this out Sorry about the wind noise. Part 2 Facial Calibration is now live: Here s a link to the Apple ARKit blend shape names: For high quality Apple ARKit morphs for Daz 3D Genesis 3, or Genesis 8 check out my stores: My Daz 3D Store:
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