The True Scale of Whiterun: Skyrim in UNREAL ENGINE 5
I made Whiterun in Unreal Engine 5 at a more realistic and loreaccurate scale The purpose of this particular project was to visualise a more reallife scale to Skyrim specifically the holds and cities. Now with traditional video game technology, that was rightfully impossible, especially eleven years ago. But now we have UE5 and more importantly we have Nanite. So lets see how big we can go Please NOTE: This is a FANMADE cinematic tech DEMO inspired by Skyrim. Now, there arent any hard numbers as to the realworld populations of Skyrim all we can say for certain is that it was much more than what was seen ingame. As Todd Howard once mentioned in an interview: All of our lore is obviously written as ideal, to say X province or city has so many people, but you cant always actually pull that off on screen, or even store it, so you try to create a scale that feels good in game, that plays well and is fun. So the scale of the terrain and the number of NPC
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