Converting your game to DOTS Unite Copenhagen
In this video, learn about what s involved in migrating existing game code to the new DataOriented Technology Stack (DOTS), which comprises the C, Job System, the Entity Component System (ECS), and the Burst Compiler. You ll also gain an understanding of the performance benefits you can expect from these systems. Finally, you ll learn when it makes sense to use them, and when to stick with the regular components you ve used in the past. Speaker: Mike Geig Unity Learn more about DOTS:
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