Sci Fi Gondola Lift, Autodesk Maya + Substance 3 D Painter
In this video I create a scifi gondola lift. I 3D modelled it using Autodesk Maya and textured it using Adobe Substance 3D Painter. I got a lot of inspiration for this weeks model from a few different images found online, but mostly from a great piece of art from Matthais Develtere that was used in the videogame Wolfenstein. Let me know in the comments what you thought of the video, and don t forget to subscribe to the channel to see more weekly 3D content 00:00:00 Intro 00:00:11 3D modeling 01:41:53 UV s 01:45:39 Texturing Realtime video including the full UV mapping process available on my Patron: MERCH INSTAGRAM
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