C, Godot, Creating a Celeste Like Character Movement System
Subscribe and learn more from me about Game Development and Programming In this video, we learn how to create a Celeste like character controller using C, Mono. We go though the process of coding the basic movement, then we code dashing, we then code wall jumping and finally we set up a small climbing system. In part 2 we will look at creating a collision system that does damage to the player and adds in animations. RESOURCES NEEDED FOR THIS PROJECT: VS Code: Basics With Godot, Setting Up Godot C, With Visual Studio and VS Code: TIMESTAMPS: 00:00 Intro 00:50 Setting up The Scene 10:31 Setting up Basic Movement 20:40 Adding Jumping 23:26 Adding Friction and Acceleration 29:38 Adding Dashing 44:11 Trying to Fix Jump but Didn t Do It Right 44:40 Adding in Wall Jumping 50:40 Finally Fixing Jumping Because I Cant Math 56:01 Refactoring The Code to be Less Awful 58:25 Adding Climbing
|
|