SUPER C: THE ESCAPE ( PC, FANGAME) LONGPLAY
Super C: The Escape was Bruce Riggs s first 2D Project where he utilized DirectX. It s a topdown shooter similar to the second level of Super C for the NES. He made this during his Structure of Game Design (SGD) class; this was a one month class in which the sole purpose was for him to make a game by the end of the month. The teacher allowed him to make any game we wanted with the only requirement being that there was some form of a projectile in the game. So he decided why not make a Contra game Game Features: Retro Look and Feel 8 bit music and 8 bit graphics 4 different enemies (Green Guard, Red Guard, Turret, Boss) 3 different weapon types (Normal, Machine Gun, Spread Gun) Cheat Codes (Debug Keys) Tech Features: Uses DirectX Tile Map System Message and Event Systems Sprite sheet was manually created by myself 8bit music was manually ripped from NES Rom files Enemies are not preset, they are random. Some games may be harder than others High score system Bitmap Font Debug Keys (Cheat Codes)
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