Distilling A Franchise: The Lara Croft GO Postmortem
This multidisciplinary GDC 2016 talk from Square Enix Montreal s Antoine Routon is a postmortem of Lara Croft GO, discussing how the developer bridged the gap between two very different franchises, distilled the actionpacked adventures of Lara into a puzzle format, and all the lessons that were learned along the way. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video
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