Sub D Modeling vs. ZBrush Hard Surface Modeling, PART 1
NOTE: The annoying pitching was there in the highpoly but I did fix it in part 2 of this guide Please refer to this video: In this video, I will be addressing the two hard surface workflows (SubD and ZBrush) and comparing them based on my personal opinion. Hopefully, this will give you guys a rough idea on which one to use for what case. Part 2 is coming soon since I don t want to squeeze everything into one single video. Thank you SELECT ONLY HARD EDGES SCRIPT polySelectConstraint m 3 t 0x8000 sm 1; ,, to get hard edges selection ls sl; ,, Save selection to tmp var polySelectConstraint sm 0; ,, Reset contraints select selection; ,, Push tmp var to selection Copy and paste the lines into MEL script and save it as a shelf button. Remember to save the shelf, otherwise, it will disappear after reopening Maya
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