Talking HITMAN: Agent 47 Part One
IoInteractive developers Christian Elverdam, Michael Vogt and Jonathan Rowe sit down and talk about what it s like to build a game around a silent assassin that doesn t seem to change so much from game to game. While he may stay bald and deadly, Agent 47 actually changes a lot more than you d expect. This is part one in an ongoing series of videos where a range of developers from IoInteractive discuss their jobs, challenges and fun aspects of creating Hitman games. For more information on HITMAN go to
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