Windbound Dev Diary: The Environment
Designed only as a tool to build the game initially, the procedural mechanics of Windbound now control everything you see and hear around you from the types of trees, the placement of rocks, to where creatures and ancient ruins spawn. It makes every gameplay experience different, and produces a world not only organic in its appearance, but also unique to your play. Brent Waller has championed this truly special way of designing Windbounds environment, and gives us his inside scoop as to how it all came
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