SIGGRAPH Asia 2019 DRe Con: Data Driven Responsive Control of Physics Based Characters
Interactive control of selfbalancing, physically simulated humanoids is a long standing problem in the field of realtime character animation. While physical simulation guarantees realistic interactions in the virtual world, simulated characters can appear unnatural if they perform unusual movements in order to maintain balance. Therefore, obtaining a high level of responsiveness to user control, runtime performance, and diversity has often been overlooked in exchange for motion quality. Recent work in the
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