An unusual technique to create cheap fluid
Files are available as a Tier 2 reward on my Patreon: Twitter: Mastodon: 0:00 Intro 0:55 Base Mesh 1:47 Ballistic Trajectory 6:33 Instances 9:00 Time Loop Queue System 13:22 Actor s Transform 14:32 Bounds 17:09 Tiling Splash Mesh 20:48 Improving from there 25:00 Particle System 27:18 What Next Conclusion Hey, I m back with some more shader voodoo :) Hope you ll like the video, thanks for watching Cheers.
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