The Accessibility in Last of Us Part II: A 3 Year Journey
Emilia Schatz Matthew Gallant, Naughty Dog With over 60 accessibility settings, The Last of Us Part II is the most ambitious game Naughty Dog has ever made and has been called the most accessible game ever. In this talk, lead designer Emilia Schatz and lead systems designer Matthew Gallant will chronicle the development process, including an indepth focus on the features designed specifically for blind and lowvision playersa first for the studio. Theyll review how these features were planned for, te
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