Swiping on the Six Strings: Crafting an Interactive Guitar in The Last of Us: Part II
In this 2021 GDC talk, Naughty Dog designers Grant Hoechst and Mark Burroughs cover the design goals, challenges, and lessons from designing the interactive guitar mechanic in The Last of Us: Part II. Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more indepth talks from our archives.
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