Unreal Engine Metahuman Mocap with Xsens Manus with Facial Motion
My second All In Engine Virtual Production vlog showing how I got the Xsens Manus body, finger mocap data onto the Metahumans in Unreal Engine and then recorded facial motion onto that data using the UE Livelink Face app. With the launch of the Digital Human Initiative by Epic Games 3Lateral, all the tools are in the hands of the creatives. Now that I have figured out how to retarget the body, finger data and record facial motion, the next goal is to set up the Faceware Tech, Inc. Glassbox Tech Live Client blueprints and create something unique Special thanks to JSFILMZ for the amazing tutorials that helped me figure out how to get the mocap data onto the Metahumans. And thank you to Winbush for your course, Creating the Unreal which gave me the skills I needed in order to create with Unreal Engine. , unrealengine, virtualproduction, motioncapture, mocap, 3lateral, epicgames, digitalhumans, metahumans, 3danimations, razer, nvidiartx
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