Star Citizen Ship animations with the Cryengine editor
Well, TECHNICALLY not the editor, but 90 of the work was done in there so most of it counts. Since we can t use the animated Star Citizen ships in the free Cryengine editor (they crash it), I found a rather creative workaround. The trick I m using for this is the old switcheroo. Basically: Set up your level in the free Cryengine SDK. Lay out your ships using the CGF (nonanimated) files, but set up flowgraph, trackview triggers to activate your desired ship animations in advance. You can p
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