Building In Editor Tools with Blueprints, Unreal Educator Livestream Series
Tom Shannon, Technical Artist at Epic Games, will explore the systems available in Unreal Engine to create ineditor tools that automate and improve workflows, reduce errors, and even extend the Editor, unlocking new functionality. Using Blueprintsthe native visual scripting language in Unreal EngineTom will demonstrate how to create robust tools and shortcuts that can run from a rightclick menu or even with a full UI built using Unreal Motion Graphics, our native UI development tool. This stream discu
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