Texturing a Hyper Reality Experience with ILMx LAB Star Wars Secrets of the Empire
Embark on a trip to lava planet Mustafar with the talented folks at ILMxLAB. This twopart session will first focus on using Substance Painter to create multichannel masks that can then be brought into Unreal Engine to blend Substance Designer materials. The second part will show how Substance Painter can be used to reproduce the functionality of Unreal Engine s shader faithfully and how this functionality was used to match the concept art in the Star Wars: Secrets of the Empire hyperreality experience by
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