The Sewer, GAME OF THE YEAR
Never before have I experienced such a range of emotions in a video game. This is a shining example of what game design should be like. Remove all concept of choice, story, and narrative. Just throw the player unsuspectingly down a straight corridor of feelings. Oh, and also this is a horror game. But that is GREATLY overshadowed by this genredefying masterpiece Play This Masterpiece:
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