Making of de sparity Part 5: Finalising layout
It s not just about the big areas. I talk about the smaller, often overlooked areas and how they make a good map great. 0:00 Intro 0:30 Nukestyle Tside 1:02 Infernostyle Tside 1:33 Dust2, Sparitystyle Tside 2:04 Size of map and impact of routes on gameplay 2:46 Making routes balanced + cover 3:08 Clipping and improving movement 3:50 Importance of playtesting and comments with hindsight 4:24 Conclusion 4:50 Random playtesting clips
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