Blender 2. 8 Eevee comet demo, Real space sound
Render time about 3, 5 seconds per frame. No simulation just one fully procedural material for the comet s body and one fully procedural complex volumetric material for the comet s tail. Plus fully procedural world HDRI. Used 16 render samples and Blender 2. 83. 2 camera motion blur to speed up render. Added some glow, sharpness, film grain and tiny amount of temporal noise reduction in one single moment to reduce volumetric flickering in AE.
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