TIMELAPSE Game Asset Sword, Autodesk3ds Max, Substance Painter
Download all the original scene files, full tutorial and Damascus Steel Smart Materials on my Patreon page: My Damascus Smart Materials here: or here: Join the Patreon group for more : Special Thanks to my Patrons Aravise Michael Fitzpatrick dhiraj more Hector Cuevas Elvijs Dovans Valera pascal Richard Akalari Iruka Kuro red loyen léo riya 바다 In this video I ll show you the complete workflow on how to model, unwrap, a Sword in Autodesk 3dsMax and then texturing it in Substance Painter. We ll begin by modeling our model, then we ll make the high poly version and unwrap the model in 3dsMax. After that, we ll bake the high and lowpoly versions and texture in Substance Painter using my Damascus Steel Smart Material. Reference Image: Follow me: Artstation: Behance:
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