3 D Coat Game Character Series Pt. 1
Thanks to Greg Whedon for this comprehensive series that guides the user through a standard (Voxel to Texture Painting) workflow for creating a lowpoly Game Character. For anyone new to 3D Coat, this is simply a MUST WATCH series. Starting from scratch, within 3D Coat s Voxel Sculpting some of it s construction tools to build the model. Then Retopologizing the character, quickly laying out the UV s, and on to Texture Painting. He adds a final section for Lightwave users, by exporting
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