Rain rendering with Corona, PFlow and Frost Introduction
Introduction In this video for 3ds max we ll talk about how to create a rain system and how to prepare it to be rendered, so we ll take a look at meshing, shading, lighting and rendering setup. What we ll do In this video we ll create a new rain system using Particle Flow, it will be a simple setup but it will be able to create the rain drop shape and taking care about ground collision and collision splitting. Meshing will be done using Frost and we ll see how to obtain best comprom
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