PBR Game Asset Creation Part 4 Begining the UVs in Zbrush
In this new series we ll create a PBRready chemtank asset using a Zbrush3dsmaxSubstance PainterUnity workflow. We ll cover the entire process from lowpoly modeling in Zmodeler to final texture map export in Substance Painter. And at the end we ll set up the asset in Unity. In Part 4 we ll show some basic unwrapping in Zbrush before moving into 3dsMax to create the final unwrap layout. Warts and all :)
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